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Introduction
Point Oven is a commercial suite of plugins designed to bake vertex and fcurve data to
streamline pipelines, and to transfer data between different applications.
Point Oven can be used to simplify your
existing 3DS Max scenes by baking complex deformations, or to share data with other
users who have Point Oven but may use a different 3D application. Point Oven currently supports XSI,
Maya, 3DS Max, Lightwave and 3DS Max.
The baker plugin is the first of the Point Oven tools you are likely to use and can be found under the utility Tab in more->Point_Oven. It is with this you can bake your mesh and fcurve data to the various supported file formats. When you run the Point Oven Baker plugin you will be presented with the baking interface which I will explain in sections: Initial parameters
Most of the interface is broken into sections but the first few controls are global controls that effect all other options. These global controls are Start time, End time and Scale. These inform Point Oven which part of the timeline to bake and export, and the scale control is a global scale that all deformations and transforms will be multiplied by. The scale contyrol is very useful when exporting to other applications which have a different world scale than 3DS Max.
MDD parameters
Scene parameters
The scenes block is where you specify which scene formats you wish to export and where to save them.
The controls on this tab are fairly self explanatory, just enable the formats you want to export
and specify a file path by either typing in the path or by pressing the button to the right of the text box to browse to the path.
Motion parameters
Along side the baking of geometry, Point Oven can also bake fcurves and convert them for use with the other supported packages. Point Oven refers to this as motion processing, and thus the Motion parameters give you control over what is processed and how it is stored. For motions to be processed, the “Enable Motions” check box must be activated. Once active you must also activate the types of objects to export motions for, you have a choice between, Cameras, Lights, Nulls, and Mesh objects. If you happen to enable Cameras and there aren't any to be processed, Point Oven will simply ignore this flag. By default, Point Oven will embed the motion of the item into the scene file providing that a scene file has been setup to bake to.
Reading MDD files
Now that you have some mdd files you can apply them to objects in 3DS Max with the Point Oven Reader plugin. The Point Oven plugin can be found in the modifiers list in 3DS Maxs modifiers mode. Once the Point Oven Reader plugin is applied to the object this interface will be presented:
To apply your MDD file simply browse to the file using the "Set" button. Once there is a valid path the geometry will displace and animate when scrubbing the time line. Point Oven dynamically loads the data to maximise memory efficiency, so playback is governed by how much geometry you are displacing, and how fast your network/disk is.
The
Time Offset and End Behaviour controls allow you to control the
playback of the MDD file. Offset shifts the entire MDD animation forward
or backwards by the number of frames specified. You can also animate the
offset allowing looping and other highly customisable effects. End Behaviour
allows you to set what the MDD player will do at the end of the MDD file
animation. Here you can tell it to stop playing, loop, or ping-pong. These
effects are possible through animating the offset parameter, but End Behaviour
gives you a much faster and easier approach to this. By combining animated
offsets and loop end behaviour you can get some really crazy results! Interpolation allows you to choose how the MDD file is interpolated at subframe steps. Subframe steps are required when using motion blur or using a different fps in the scene to the MDD file. An example of this is if you bake an MDD file from a scene at 25 frames per second, and then load it into a scene at 30 frames per second, Point Oven will try and scale the MDD file by 1.2. The scale by 1.2 makes frame 16 frame 19.2! In this case Point Oven interpolates frame 20 and 19 to get an approximated value for frame 19.2. The linear mode will simply use 0.8 of the value at frame 19 and 0.2 of the value at frame 20, where as the spline interpolation maps a spline across 3 frames of the MDD file thus getting a non linear subframe value. The spline method is better for objects that are rotating very fast, but is more computationally expensive. The MDD Reader interface also provides the user with three read only parameters that display information about the data the MDD file contains. These are the number of frames of animation, the amount of vertices in the mdd file mesh, and the frames per second the MDD was baked at. This data is very useful for identifying you have the correct MDD file. LWO import and export
LWO mesh files can be imported and exported using the standard 3DS Max import and export file menu. When importing or exporting
a panel will appear asking you to close it. This panel is intended to have LWO specific options added to it at a later date but for now
simply close it and the LWO import or export will commence.
The
MDD file format is very simple and here is a brief description for TD's
and developers who are interested in adding tools to a pipeline built
around MDD.
The data structure is like so: typedef Struct{ int totalframes; int totalPoints; float *Times; //time for each frame float **points[3]; }mddstruct;
and the data is written like so:
totalframes totalPoints Times while(!totalframes) { while(!totalPoints) { write point[frame][point][axis]; point++; } frame++; }
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