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Introduction
Point Oven is a commercial suite of plugins designed to bake vertex and fcurve data to
streamline pipelines, and to transfer data between different applications.
Point Oven can be used to simplify your
existing Messiah scenes by baking complex deformations, or to share data with other
users who have Point Oven but may use a different 3D application. Point Oven currently supports XSI,
Maya, 3DS Max, Lightwave and Messiah.
The baker plugin is the first of the Point Oven tools you are likely to use and can be found in Customize Tab->Point_Oven_Baker. It is with this you can bake your mesh and fcurve data to the various supported file formats. When you run the Point Oven Baker plugin you will be presented with the baking interface which has been broken into the following blocks: Main block
The Main block contains only one control and that is the "Go" button. Pressing the go button will execute the baking process thus exporting data based on the options set in the other blocks of the interface.
Mesh block
Scenes block
The scenes block is where you specify which scene formats you wish to export and where to save them.
The controls on this tab are fairly self explanatory, just enable the formats you want to export
and specify a file path by either typing in the path or by pressing the button to the right of the text box to browse to the path.
Motions block
Along side the baking of geometry, Point Oven can also bake fcurves and convert them for use with the other supported packages. Point Oven refers to this as motion processing, and thus the Motion Options block gives you control over what is processed and how it is stored. For motions to be processed, the “Enable Motion Export” check box must be activated. Once active you must also activate the types of objects to export motions for, you have a choice between, Cameras, Lights, Nulls, and Mesh objects. If you happen to enable Cameras and there aren't any to be processed, Point Oven will simply ignore this flag. By default, Point Oven will embed the motion of the item into the scene file providing that a scene file has been setup to bake to. If you wish to bake the motion of an item without making a scene file you should enable the “Separate Motion Files” check box. This will bake all of the required motions into separate motion files. This can be very useful if only a few items need to be baked for an existing scene.
Reading MDD files
Now that you have some mdd files you can apply them to objects in Messiah with the Point Oven Reader plugin. The Point Oven Reader plugin can be found in the effects list in Messiahs setup mode. Once the Point Oven Reader plugin is applied to the object, select the effect in the item list and this interface will be presented:
To apply your MDD file simply browse to the file by pressing the "Load MDD file" button. Once there is a valid path the geometry will displace and animate when scrubbing the time line. Point Oven dynamically loads the data to maximise memory efficiency, so playback is governed by how much geometry you are displacing, and how fast your network/disk is. The "Weight" control lists all of the metaEffector weights in the scene. These can be used to weight where the deformation takes place.
The
Offset and End Behaviour controls allow you to control the
playback of the MDD file. Offset shifts the entire MDD animation forward
or backwards by the number of frames specified. You can also animate the
offset allowing looping and other highly customisable effects. End Behaviour
allows you to set what the MDD player will do at the end of the MDD file
animation. Here you can tell it to stop playing, loop, or ping-pong. These
effects are possible through animating the offset parameter, but End Behaviour
gives you a much faster and easier approach to this. By combining animated
offsets and loop end behaviour you can get some really crazy results! Interpolation allows you to choose how the MDD file is interpolated at subframe steps. Subframe steps are required when using motion blur or using a different fps in the scene to the MDD file. An example of this is if you bake an MDD file from a scene at 25 frames per second, and then load it into a scene at 30 frames per second, Point Oven will try and scale the MDD file by 1.2. The scale by 1.2 makes frame 16 frame 19.2! In this case Point Oven interpolates frame 20 and 19 to get an approximated value for frame 19.2. The linear mode will simply use 0.8 of the value at frame 19 and 0.2 of the value at frame 20, where as the spline interpolation maps a spline across 3 frames of the MDD file thus getting a non linear subframe value. The spline method is better for objects that are rotating very fast, but is more computationally expensive. The MDD Reader interface also provides the user with three read only parameters that display information about the data the MDD file contains. These are the number of frames of animation, the amount of vertices in the mdd file mesh, and the frames per second the MDD was baked at. This data is very useful for identifying you have the correct MDD file.
The
MDD file format is very simple and here is a brief description for TD's
and developers who are interested in adding tools to a pipeline built
around MDD.
The data structure is like so: typedef Struct{ int totalframes; int totalPoints; float *Times; //time for each frame float **points[3]; }mddstruct;
and the data is written like so:
totalframes totalPoints Times while(!totalframes) { while(!totalPoints) { write point[frame][point][axis]; point++; } frame++; }
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