Super Blender
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Super Blender is my solution to getting Lightwave EndoMorphs into Messiah Animate/Studio. The benefits of working this way is that you don't have to worry about point count changes and also Super Blender saves about 40% of the memory used by conventional morphs. And the best thing is... its FREE! Super Blender is shipped with Messiah but here is where you'll find the latest build, and hopefully I'll get some decent instructions up here at some point. Mark.
Super Blender (v1.0)
10/11/03 - New version 1.0b. I have been using Super Blender alot now and the result of this is a couple of fixes. These fixes include, not crashing if point counts change and allowing you to specify what to do if SB can't find the morphs on loading. Make sure you remove the old version, either delete it or move it to another folder. Enjoy...
Super Blender (v1.0b)
19/12/03 - New version 1.0c. A really quick fix to prevent crashing when loading scenes without any SB data present yet having the effect applied.
Super Blender (v1.0c)